3D Imaging

Table of Contents
  General Considerations
  Virtual Worlds
    The Spatio-Temporal Environment
    Creating 3D Content
  3D Building Blocks
    Geometry
      Polygonal Meshes
      Parametric Surfaces
    Material Editing
    Lights
    Virtual Cameras
    Animation Tools
    Dynamics Engines
  Rendering Images
  'Real world' 3D Capture
    3D Capture Basics
    3D Capture Methods
      Laser Scanning
      Structured Light
      Photogrammetry
      Contact Digitizers
    Evidentiary Chain of Custody
      Merging Multiple Point Clouds
      Registering Geometry With its Texture

Virtual Worlds is a general discussion of digital worlds populated with 3D digital objects. 3D Building Blocks is about the geometry, material, lights, animation tools, and Dynamics engines that build virtual worlds, Rendering Images examines the process of synthesizing the virtual world into a visual digital image, and 3D Capture looks at the tools and methods used to capture ‘real world’ shape and color.




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