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PTM's (Polynomial Texture Maps) Overview | Light Space | Image Enhancement | Viewing a PTM | Building a PTM Building a PTM The multiple digital photos used to build PTM's can be captured in a number of ways. Elaborate machines are sometimes used to shoot PTM's. PTM's may also be photographed with only a stationary digital camera, a moveable light source with the ability to evenly illuminate the PTM subject, and a knowledge of the light's spatial positions, relative to the subject.
In all PTM capture systems, the photographic images are stored in a numbered sequence corresponding to the order in which they were shot. The captured images are then listed in an LP (Light Position) text file. The first line in an LP file describes the number of input images used. The following lines list each photograph's absolute path name (the location on the computer hard disk), in combination with the corresponding X, Y, and Z coordinates of the light direction vector. The light direction vector's values are expressed in terms of a 3D Cartesian Coordinate System. The three axes of the system are aligned such that the X and Z axes define the camera's image plane, where the subject is photographed, and the 'Y' axis points towards the camera. ![]() The LP file is then fed to Hewlett Packard's PTM-Fitter software which inputs the constituent photographs and synthesizes the output PTM image. The supported input image file formats are ppm, tga, and jpg. The PTM-Fitter runs from the command line window and the output has two user determined fitting format options, -1 for LRGB and -0 for RGB. LRGB PTMs store each pixel's luminance information separately from its red, green, and blue color information. RGB PTMs store color and luminance together and have the advantage of being half the file size of LRGB PTMs. ![]() |
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